Referees, points, cheating players?
Prior to the game, the rules might be slightly edited for readability. The spirit of the structure will however remain - the rules of Dragonbane will be designed to promote the drama and emotions of conflict. Simulation rules and gameplay mechanisms will be kept at the minimum, putting the responsibility in the hands of your fellow player and yourself. To prevent violence from becoming a prevalent part of the larp, all armed conflicts will be extremely dangerous, leading to wounds for the duration of the game, or even character death. There is no need for counting points. Once attacked and unable to ward off the strokes you are severely hurt, and if struck even once more you are defeated and will die if not treated by strong magic. This is role-play, and what armed conflict does is forcing you to play a hurt character. This also means that there will be no need for referees; you cannot cheat in role-playing, only play poorly.
Our advice to you as a participant is to focus on role-playing your own potential mental and bodily damage. What other participants do in a conflict is as little your concern as would their conduct be if they sang in the town square. Would you go up during a larp to a person singing poorly in-game and criticize this/her role-playing? Certainly not!
And finally our advice to the characters of Valenor - stay away from weapons. Don't get hurt or killed fighting other humans, you might miss your encounter with a dragon.